very early 3D works...

that was in 1995 (the year of Toy story!)
I studied in France and Spain doing the MAISCA, a European 3D diploma
so those are some of the design and 3D images I made for my 3 short films at Angouleme
have pity, there was no GI, no AO, no HDR, no Zbrush, you had to count everypolygones, render time where slow... even texturing was not very easy at the time.... ;-)
And I was only student...
remember, TDI explore on a Silicon Graphics Indie station!!! :-)

frames from the first short movie "nuit blanche"

frames from the first short movie "nuit blanche"

for "nuit blanche" I designed a woman android. I made a real sculpt and try a 3D scan (in 1995!) 
finally no one at the school knew how to import the 3D scan model correctly into TDI explore...

for "nuit blanche" I designed a woman android. I made a real sculpt and try a 3D scan (in 1995!)
finally no one at the school knew how to import the 3D scan model correctly into TDI explore...

for the second short movie "life circles" 
I designed some human and alien fighters

for the second short movie "life circles"
I designed some human and alien fighters

for the second short movie "life circles" 
I designed an "optimistic" future boat

for the second short movie "life circles"
I designed an "optimistic" future boat

stills from  "life circles"

stills from "life circles"

for the third short movie "the end" 
a "classical" shuttle in the 2001 style

for the third short movie "the end"
a "classical" shuttle in the 2001 style

and some human fighters

and some human fighters

stills from "the end" 
just some glow added

stills from "the end"
just some glow added

stills from "the end" 
just some glow added

stills from "the end"
just some glow added

at the end of "the end" we met a lonely robot (it could be a mix between Wall-E and Eve, but that was in 1995!)  :-)

at the end of "the end" we met a lonely robot (it could be a mix between Wall-E and Eve, but that was in 1995!) :-)

"the end"

"the end"